Dread Pirate Rules

Get your pirate at Amazon
Get your pirate at Amazon

The basic Dread Pirate rules are very easy to understand, making this a fun family strategy board game. Parents and kids age 8 and older can enjoy becoming pirate ship captains who trade, attack and plunder to build their fortunes of jewels and doubloons.

This game can appeals to the interests and abilities of a wide variety of players. It can be played as a strategy game, like Mancala. Dread Pirate can also be a great game to use counting skills.

Game Set-up

The Dread Pirate playing area is set up by placing the games pieces on the cloth playing board which is designed as a playing map. The individual game pieces include:

  • Three dice
  • One pirate ship for each player
  • 48 Dread Pirate cards
  • One wind cube (used for advanced play)

Each pirate player receives:

  • A treasure bag
  • Ten doubloons
  • 22 jewels

Basic Dread Pirate Rules

Each pirate player is the captain of a pirate ship that moves around the game board playing map. The actual amount of movement is based on the player's dice roll. The game ends when all the jewels from the home ports have been claimed. The pirate player with the most treasure at the end of the game is the winner.

Getting Started

Each pirate player:

  • Picks a pirate ship
  • Selects a home port on the playing map
  • Places their pirate ship on their home port
  • Places ten jewels in their treasure bag
  • Places twelve jewels on their home port

Preparing the playing area:

  • Place remaining doubloons on Dread Island
  • Shuffle the Dread Pirate cards

Each pirate player rolls one die. The player with the highest roll starts the game. The turns pass to the left.

Basic Rules of Play

Each player:

  • Rolls two dice and moves their ship the number of squares that were rolled. The player can also choose to move fewer squares than the number on the dice. If both die show the same number (a double), the player takes two separate turns, one for each die.
  • Moves their ship vertically or horizontally on the water portions of the map.
  • Draws a Dread Pirate card whenever their ship touches one of the ocean triangles or a square with a shark icon.
  • Reads the Dread Pirate card out loud and takes the action instructed on the card.
  • Can skirmish with another pirate player whenever they end or begin their turn in a square next to another player's ship.
  • Can raid a port whenever they sail onto the port's icon.

Skirmishes

  • Each player rolls one die. The player with the highest roll wins the skirmish.
  • The winner pulls treasure out of the loser's treasure bag without looking. The number of pieces pulled is equal to the number rolled by the winner on the winning die.
  • The winner shows the loser the amount of treasure pulled out of the bag.
  • The loser's ship is sunk. The loser is out of the game if the loser does not have enough treasure to pay the winner.
  • If the loser is a Dread Pirate, the title passes to the winner.

Raids

  • Each player rolls one die. The player with the highest roll wins the raid.
  • If the attacker of the port wins the raid, they collect the number of jewels that is equal to the number rolled on the winning die.
  • If the owner of the port wins the raid, the attacker must leave the port.
  • The attacker cannot attack this port again until the attacker engages in a skirmish or home port raid with another pirate player.
  • Pirate players cannot raid their own home ports.

Trading

  • Players can trade doubloons for jewels when they arrive at a foreign port.
  • The owner of the port will roll one die to determine how many jewels will be given to the trading player.
  • The cost of the trade is equal to one roll of one die by the trader.
  • A maximum of three doubloons can be paid for three or less jewels.
  • All doubloons used in trading are placed at Dread Island.
  • Doubloons must be traded for jewels. The trader can trade other jewels if the trader is out of doubloons.
  • The trader cannot trade in this port again until the trader engages in a skirmish or conducts a raid or trade at another port.

Dread Island

  • A player has to have one of each color jewel to land on Dread Island.
  • A player can roll one die for free treasure.
  • A player that lands on Dread Island and collects treasure becomes a Dread Pirate.
  • The player cannot return to Dread Island until the player raids or trades in another port.

Dread Pirate

There can only be one Dread Pirate at a time, according to Dread Pirate rules.

The Dread Pirate:

  • Rolls three dice instead of two to determine how many squares to move on the playing map.
  • Adds one point to the roll of the die during skirmishes and raids.

Winning the Game

The game ends when all the jewels are collected from all ports. The pirate with the most jewels and doubloons is the winner. If two players have the same amount of treasure, the pirate with the most doubloons wins the game.

Dread Pirate Rules